"2B or 2C?"

Movement apparently is like an old cell phone. Scratch that, it's more like the classic experience of an arcade stick. Scratch that, it's like a clock.

Know what? Scratch all of the above. It's abstraction on abstraction. Numerics for movement, alphabetics for inputs.

There is a lot of variables to keep track of when an attack string looks like some kind of DNA sequence.

Abstraction isn't perfect, it mucks up the how and why to demonstrate something entirely different. It's not just movement and buttons, but plans of attack, hidden in numbers and glyphs.

It is a system that is frustratingly eloquent and vexingly liberating to us. It's fluid motions and rapid thinking woven into language. Prediction and conditioning, experimentation and rote action all strung together and executed while interpreting those same expressions and machinations from the opponent on screen.

A prise de fer upon minds responding to feints within feints within feints.